Using bartender 4 blood queen5/31/2023 In addition, it is able to see and hear the world through the various kuru surrogates its followers have interspersed throughout the world. The Blood Queen has no eyes, per se-rather, what look like angry pustules all over its bloated body act as sensory organs. The Blood Queen may create any number of pods, but can only possess up to six kuru surrogates at any one time (if the Blood Queen releases a seventh kuru surrogate from its mucus pod, the oldest surrogate immediately dies no matter where it is and the Blood Queen is dazed for 1 round). When released, the victim completes its transformation into a kuru surrogate. The resulting spray of bilious ooze deals 6d6 points of acid damage to the creature encased in the pod and to any creatures in a 15-foot-radius burst.Īlternatively, the Blood Queen may allow an encased humanoid to continue to gestate for at least 24 hours, and after that duration may release the fully metamorphosed creature from its pod at any point. As a swift action, the Blood Queen can send strong telepathic emanations to any pod within 100 feet, causing it to violently explode. Any attempt to remove a gestated humanoid from its pod causes massive system shock, and the humanoid takes 6d6 points of damage unless it succeeds at a DC 25 Fortitude save or those releasing it succeed at a DC 25 Heal check. After the creature has finished gestating, it is regurgitated from the hindquarters of the Blood Queen, encased in an opaque mucous pod. ![]() Whenever the Blood Queen swallows an unconscious humanoid or renders a humanoid unconscious with its swallow whole ability, it moves the victim through its digestive track, where the victim no longer takes damage, but rather begins to gestate within the Blood Queen’s transformative stomach for 1d4 rounds. If at any time one of the Blood Queen’s surrogates is killed, it is dazed for 1 round. In addition to its blindsight, the Blood Queen can constantly see and hear through its unholy kuru surrogates as though with a permanent clairaudience/clairvoyance spell. ![]() Any creature within the affected area must succeed at a DC 34 Will save or be paralyzed for 1d4 rounds. Three times per day as a standard action, the Blood Queen can release a terrifying bellow that affects a 30-foot-radius spread. When the blood link is broken, the affected kuru takes 1 point of Intelligence damage and cannot be linked to again for 24 hours. The blood link lasts for 1 minute or until the Blood Queen ends the effect (a free action). In addition, a linked kuru gains a +4 morale bonus to Strength and Constitution and is immune to mind-affecting effects. Any kuru linked to in this way must succeed at a DC 28 Will save or be forced to carry out the Blood Queen’s telepathic commands to the best of its ability. Three times per day as a standard action, the Blood Queen may psychically link to up to 23 Hit Dice of kuru within 100 feet of either itself or one of its kuru surrogates it may choose which specific kuru it would like to affect with this ability, but HD that are not sufficient to affect a creature are wasted. ![]() Languages Abyssal, Aklo, Common, Draconic, Kuru, Undercommon telepathy 100 ft. Skills Bluff +39, Diplomacy +39, Heal +32, Intimidate +39, Knowledge (arcana) +28, Knowledge (history) +28, Knowledge (planes) +31, Knowledge (religion) +31, Perception +39, Sense Motive +39, Spellcraft +31 Str 30, Dex 11, Con 40, Int 20, Wis 29, Cha 37īase Atk +23 CMB +37 (+41 grapple) CMD 47įeats Alertness, Awesome Blow, Bleeding Critical, Critical Focus, Improved Bull Rush, Improved Critical (sting), Improved Critical (tentacles), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Vital Strike Spell-Like Abilities (CL 23rd concentration +36)ĥ/day- cacophonous call (DC 25), deeper darkness, dispel good (DC 28), inflict critical wounds (DC 27) Special Attacks horrifying bellow, swallow whole (15d6 acid damage, AC 26, 47 hp), unholy gestation ![]() Hp 471 (23d10+345) regeneration 10 (good)ĭR 15/epic and lawful Immune disease, electricity, mind-affecting effects, poison, sonic SR 34 Init +4 Senses blindsight 120 ft., surrogate senses Perception +39ĪC 38, touch 6, flat-footed 38 (+32 natural, –4 size)
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